Condemd criminal pc game full download online






















Sign In or Open in Steam. Languages :. English and 4 more. Publisher: SEGA. Share Embed. Read Critic Reviews. View Community Hub. About This Game What twists the mind of an ordinary human into a serial killer? Assigned to the Serial Crimes Unit, Agent Ethan Thomas must answer this question, and bring the worst of society to justice. His solve rate is the best in the bureau While investigating the growing list of serial killers, Agent Thomas concludes that something is twisting the bodies and souls of those that society has left behind.

Could there be an unseen connection between the increasing brutality of the latest serial killings and the increasing crime rate? This question is pushed to the forefront after Agent Thomas is framed for the murder of two police officers. Now he must solve the murders to stop the killings, and exonerate himself from the crimes of which he is accused.

As FBI agent Ethan Thomas, you rely on sharp instincts and sophisticated forensic tools to investigate crime scenes, collect evidence, and find clues that will lead you to the killers. With danger lurking in every shadow, you need whatever weapons you can find to stay alive. See all. Customer reviews. Overall Reviews:. Review Type. All 2, Positive 2, Negative All 2, Steam Purchasers 1, Other Unlike most FPS titles these days which pack you full of ammo and have you tear down enemy upon enemy in a barrage of bullets, flicking a few switches and levers on the way, Condemned's combat is more along the lines of "any means necessary".

While there are guns in the game, most of the time you will be without a gun and will be forced to fight in hand to hand combat with weapons like a nail spiked 2x4, crowbars, axes and sledgehammers to name a few.

As well as the emphasis on hand to hand combat, you can only hold one weapon at a time, so the only way to switch weapons is to pick up a new one and drop the old one. These aspects of the game make for some very intense moments. In fact, Condemned is probably going to offer you the most intense and brutal gaming you've had for a long time - you will be cautiously creeping around the dark corridors, you will be looking over your shoulder regularly, and you will be on the edge of your seat during a lot of the game's more heart pounding moments.

On top of this, even when you have a gun, you rarely have sufficient ammo to waste a single bullet, which makes ammo management a very integral part to the gameplay, further adding to the game's intensity, particularly when your ammo supply is outnumbered by the approaching baddies. These aspects of Condemned's gameplay make for a pretty unique twist on the FPS genre.

While other games in the past have centered around limiting what weaponry you have, often such games fail to really convince you that these measures are little more than synthetic ways to enhance the game's difficulty. You don't really get this impression while playing Condemned, as the storyline revolves heavily around your lack of arsenal, so the game doesn't simply leave you out to dry and give you nothing but a lead pipe for no particular reason.

When you're playing Condemned, you really feel as if you're in a desperate, dire situation that calls for "any means necessary" type of combat. The enemy AI reinforces this as well, because they're just as desperate and brutal as you are, which makes for some very challenging fights, even if, as mentioned above, you're not really sure why it is you're fighting in the first place. Unfortunately though, while Condemned offers some unique twists on the FPS genre, its gameplay suffers from the same issue found in many - repetition.

While at first the environments and combat on offer are great, after a while, running around the areas that all look the same killing enemies the same way every time starts to lose its edge. You see, while Condemned promotes raw and vicious hand to hand combat, in a way the game 'wusses' out by giving you access to a long distance tazer and later on, a "super tazer".

This allows you to stun enemies from a distance, and attack them while they're stunned. While there are times in the game where the tazer won't help you much, most of the time it is maybe a little too powerful. What it does is it creates a set routine for most kills you make - stun with the tazer, attack, stun with the tazer, attack, over and over again.

Sure, you could choose not to use the tazer, but given that in hand to hand combat you're almost always guaranteed to lose at least a little health, it is the smartest way to approach enemies, but at the same time it creates a formula of attack that becomes repetitive after a while to say the least.

Even if you choose not to use the tazer, your ability to block attacks will also be tied down to a routine after you've figured out the timing, so it is very hard to escape the game's formulated feel, effectively taking the edge right off what started out as great combat gameplay. What makes matters worse is the only time a break from the formulated gameplay occurs is during "investigative" moments, where you are required to study a scene for evidence that will continue the game's storyline.

You will be able to use some very nifty tools, such as UV and Laser lights, a 3D scanner, and a digital camera to name a few, however using these are nowhere near as exciting and interesting as they sound. Could there be an unseen connection between the increasing brutality of the latest serial killings and the increasing crime rate?

This question is pushed to the forefront after Agent Thomas is framed for the murder of two police officers. Now he must solve the murders to stop the killings, and exonerate himself from the crimes of which he is accused. As FBI agent Ethan Thomas, you rely on sharp instincts and sophisticated forensic tools to investigate crime scenes, collect evidence, and find clues that will lead you to the killers. With danger lurking in every shadow, you need whatever weapons you can find to stay alive.



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